AI Insights · Timothy · October 2021
Top 5 Digital Pacifier Games on Android in Egypt Q3 2021
Discover the performance of the top 5 digital pacifier games on the Android platform in Egypt during Q3 2021, including key metrics such as downloads, revenue, and active users.
Throughout Q3 2021, the top 5 digital pacifier games on the Android platform in Egypt showcased varied performance metrics. Here are the key insights:
Talking Tom Gold Run from Outfit7 Limited experienced a fluctuating trend in weekly revenue, peaking at approximately $336 in mid-July before gradually decreasing to $14 by the end of September. Weekly downloads started strong at around 90.7K in late June but saw a decline, settling at 48K by the end of the quarter. Active users began at 1.06M and showed a slight decrease, ending the quarter at 834K.
Talking Tom Hero Dash, also from Outfit7 Limited, had a modest weekly revenue with a peak of around $136 in late July. Weekly downloads showed a positive trend, starting at 32K in late June and reaching up to 60K by the end of July. Active users saw an initial peak at 767K in mid-July but dropped to 637K by the end of September.
Truck games - build a house from GoKids! publishing recorded minimal weekly revenue, peaking at $8 in mid-July. Downloads started at 41K in late June and peaked at 53.2K in mid-July before declining to 34.6K by the end of September. Active users remained relatively stable, starting at 551K in late June and ending at 504K by the end of the quarter.
Hill Climb Racing from Fingersoft showed a consistent weekly revenue, with minor fluctuations peaking at $35 in late June. Weekly downloads fluctuated between 25.3K and 47.5K, with the highest number recorded in mid-August. Active users remained stable, starting at 569K in late June and ending at 541K by the end of September.
Toon Cup - Football Game from Cartoon Network EMEA did not generate any revenue throughout the quarter. However, weekly downloads saw a substantial spike, reaching up to 84.2K in mid-September. Active users also saw a significant increase, starting at 91K in late June and peaking at 211K in mid-September before settling at 154K by the end of the quarter.
For more detailed insights and data, please visit Sensor Tower.